Dragonbone Dynasty is a Free
Browser-Based, Role-Playing MMO Game MMORPG featuring a deep story
wrought with interesting characters and event.
Dragonbone Dynasty presents itself as a
further refined version of classic browser MMORPG titles such as
Wartune and League of Angels. Players exist in a persistent online
world populated by thousands of other players in real time, all
living out a unique fantasy quest of their own. Combat encounters are
strategic, with grid-based deployment, attack initiative order, and a
multitude of character types. An expansive questline ties together a
deep story wrought with interesting characters and event.
Farm System - You can cultivate Potion
Patches and plant various crops. You can also start a Herb Garden and
a Lily Pond, allowing you to forage and fish a steady supply of
Cuisine and Brewing materials. Friends can help tend the fields,
gaining Intimacy and resources in return. You can also invite players
to help out with foraging and fishing.
Glyph - Imperia come in five grades,
namely white, green, blue, purple and gold. Each then has nine
levels, and each grade has different EXP requirements. The higher the
Imperia Level, the stronger their stats. Imperia have two unique
roles: "Gear" and "Feed": Imperia can be equipped
on your Hero, boosting their stats. They can also feed EXP to other
Imperia, boosting their Level. The higher your Hero’s level, the
more Imperia they can have. Each Hero can have up to eight Imperia.
Zodiac - Players must have the
corresponding Allies and Pets to be able to use Astrals or Taels to
activate Zodiacs. The more Zodiacs activated, the higher the stats
bonus conferred to the Hero.
Combat System - Concurrent turn-based
combat is appropriate for most turn-based combat modes. Players use
this mode for both PVP and PVE, and even GVG and GVE gameplay. What
makes it unique is that both sides can use skills and make decisions
at the same time. Only after all units confirm skill choices will
they enter the skill execution phase, and each combat unit performs
its move according to its turn order. Because of this, at the skill
selection phase, each side must predict its opponent’s behavior,
analyzing the battlefield and responding with the right set of
skills. It makes for quite a challenge.